在灾难后评估领域,为了及时准确的救援和本地化,人们需要知道损坏的建筑物的位置。在深度学习中,一些学者提出了通过遥感图像进行自动且高度准确的建筑损害评估的方法,事实证明,这些方法比域专家评估更有效。但是,由于缺乏大量标记的数据,这些任务可能因能够进行准确的评估而遭受损失,因为深度学习模型的效率高度依赖于标记的数据。尽管现有的半监督和无监督研究在这一领域取得了突破,但它们都没有完全解决这个问题。因此,我们建议采用一种自制的比较学习方法来解决任务,而无需标记数据。我们构建了一个新颖的非对称双网络架构,并在XBD数据集上测试了其性能。我们模型的实验结果表明,与基线和常用方法相比,改善了。我们还展示了自我监督方法建立损害识别意识的潜力。
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人道主义组织必须具有快速可靠的数据来应对灾害。在现实世界灾害中难以实施深度学习方法,因为在活动结束后很快收集损坏情况(培训数据)的地面真理数据可能会挑战。在这项工作中,通过成功地申请建立具有非常有限的标记数据和大量未标记数据的损害评估,在这项工作中展示了最近的自定节奏正面未标记的学习(PU)。将自欺欺人学习与来自2011年Tohoku地震,2018 Palu海啸和2018年飓风迈克尔收集的不同数据集进行了监督的基线和传统浦项学习。通过仅利用标记的损坏样本的一部分,我们展示了如何用自我PU技术训练的模型可以实现与监督学习的相当性能。
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Neural style transfer is a deep learning technique that produces an unprecedentedly rich style transfer from a style image to a content image and is particularly impressive when it comes to transferring style from a painting to an image. It was originally achieved by solving an optimization problem to match the global style statistics of the style image while preserving the local geometric features of the content image. The two main drawbacks of this original approach is that it is computationally expensive and that the resolution of the output images is limited by high GPU memory requirements. Many solutions have been proposed to both accelerate neural style transfer and increase its resolution, but they all compromise the quality of the produced images. Indeed, transferring the style of a painting is a complex task involving features at different scales, from the color palette and compositional style to the fine brushstrokes and texture of the canvas. This paper provides a solution to solve the original global optimization for ultra-high resolution images, enabling multiscale style transfer at unprecedented image sizes. This is achieved by spatially localizing the computation of each forward and backward passes through the VGG network. Extensive qualitative and quantitative comparisons show that our method produces a style transfer of unmatched quality for such high resolution painting styles.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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State-of-the-art brain tumor segmentation is based on deep learning models applied to multi-modal MRIs. Currently, these models are trained on images after a preprocessing stage that involves registration, interpolation, brain extraction (BE, also known as skull-stripping) and manual correction by an expert. However, for clinical practice, this last step is tedious and time-consuming and, therefore, not always feasible, resulting in skull-stripping faults that can negatively impact the tumor segmentation quality. Still, the extent of this impact has never been measured for any of the many different BE methods available. In this work, we propose an automatic brain tumor segmentation pipeline and evaluate its performance with multiple BE methods. Our experiments show that the choice of a BE method can compromise up to 15.7% of the tumor segmentation performance. Moreover, we propose training and testing tumor segmentation models on non-skull-stripped images, effectively discarding the BE step from the pipeline. Our results show that this approach leads to a competitive performance at a fraction of the time. We conclude that, in contrast to the current paradigm, training tumor segmentation models on non-skull-stripped images can be the best option when high performance in clinical practice is desired.
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Reinforcement learning is a machine learning approach based on behavioral psychology. It is focused on learning agents that can acquire knowledge and learn to carry out new tasks by interacting with the environment. However, a problem occurs when reinforcement learning is used in critical contexts where the users of the system need to have more information and reliability for the actions executed by an agent. In this regard, explainable reinforcement learning seeks to provide to an agent in training with methods in order to explain its behavior in such a way that users with no experience in machine learning could understand the agent's behavior. One of these is the memory-based explainable reinforcement learning method that is used to compute probabilities of success for each state-action pair using an episodic memory. In this work, we propose to make use of the memory-based explainable reinforcement learning method in a hierarchical environment composed of sub-tasks that need to be first addressed to solve a more complex task. The end goal is to verify if it is possible to provide to the agent the ability to explain its actions in the global task as well as in the sub-tasks. The results obtained showed that it is possible to use the memory-based method in hierarchical environments with high-level tasks and compute the probabilities of success to be used as a basis for explaining the agent's behavior.
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A prominent approach to solving combinatorial optimization problems on parallel hardware is Ising machines, i.e., hardware implementations of networks of interacting binary spin variables. Most Ising machines leverage second-order interactions although important classes of optimization problems, such as satisfiability problems, map more seamlessly to Ising networks with higher-order interactions. Here, we demonstrate that higher-order Ising machines can solve satisfiability problems more resource-efficiently in terms of the number of spin variables and their connections when compared to traditional second-order Ising machines. Further, our results show on a benchmark dataset of Boolean \textit{k}-satisfiability problems that higher-order Ising machines implemented with coupled oscillators rapidly find solutions that are better than second-order Ising machines, thus, improving the current state-of-the-art for Ising machines.
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Natural language inference has trended toward studying contexts beyond the sentence level. An important application area is law: past cases often do not foretell how they apply to new situations and implications must be inferred. This paper introduces LawngNLI, constructed from U.S. legal opinions with automatic labels with high human-validated accuracy. Premises are long and multigranular. Experiments show two use cases. First, LawngNLI can benchmark for in-domain generalization from short to long contexts. It has remained unclear if large-scale long-premise NLI datasets actually need to be constructed: near-top performance on long premises could be achievable by fine-tuning using short premises. Without multigranularity, benchmarks cannot distinguish lack of fine-tuning on long premises versus domain shift between short and long datasets. In contrast, our long and short premises share the same examples and domain. Models fine-tuned using several past NLI datasets and/or our short premises fall short of top performance on our long premises. So for at least certain domains (such as ours), large-scale long-premise datasets are needed. Second, LawngNLI can benchmark for implication-based retrieval. Queries are entailed or contradicted by target documents, allowing users to move between arguments and evidence. Leading retrieval models perform reasonably zero shot on a LawngNLI-derived retrieval task. We compare different systems for re-ranking, including lexical overlap and cross-encoders fine-tuned using a modified LawngNLI or past NLI datasets. LawngNLI can train and test systems for implication-based case retrieval and argumentation.
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In recent years, unmanned aerial vehicle (UAV) related technology has expanded knowledge in the area, bringing to light new problems and challenges that require solutions. Furthermore, because the technology allows processes usually carried out by people to be automated, it is in great demand in industrial sectors. The automation of these vehicles has been addressed in the literature, applying different machine learning strategies. Reinforcement learning (RL) is an automation framework that is frequently used to train autonomous agents. RL is a machine learning paradigm wherein an agent interacts with an environment to solve a given task. However, learning autonomously can be time consuming, computationally expensive, and may not be practical in highly-complex scenarios. Interactive reinforcement learning allows an external trainer to provide advice to an agent while it is learning a task. In this study, we set out to teach an RL agent to control a drone using reward-shaping and policy-shaping techniques simultaneously. Two simulated scenarios were proposed for the training; one without obstacles and one with obstacles. We also studied the influence of each technique. The results show that an agent trained simultaneously with both techniques obtains a lower reward than an agent trained using only a policy-based approach. Nevertheless, the agent achieves lower execution times and less dispersion during training.
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We define the bicategory of Graph Convolutional Neural Networks $\mathbf{GCNN}_n$ for an arbitrary graph with $n$ nodes. We show it can be factored through the already existing categorical constructions for deep learning called $\mathbf{Para}$ and $\mathbf{Lens}$ with the base category set to the CoKleisli category of the product comonad. We prove that there exists an injective-on-objects, faithful 2-functor $\mathbf{GCNN}_n \to \mathbf{Para}(\mathsf{CoKl}(\mathbb{R}^{n \times n} \times -))$. We show that this construction allows us to treat the adjacency matrix of a GCNN as a global parameter instead of a a local, layer-wise one. This gives us a high-level categorical characterisation of a particular kind of inductive bias GCNNs possess. Lastly, we hypothesize about possible generalisations of GCNNs to general message-passing graph neural networks, connections to equivariant learning, and the (lack of) functoriality of activation functions.
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